Fans of Skyrim VR are no doubt aware of Bethesda’s decision to embrace teleport locomotion and snap turning in its recent release. A move that has left many PSVR players more than agitated. While the decision is based on reducing player discomfort, those unaffected by motion sickness in VR are left without a choice.
Needless to say, players voiced their opinions on the matter. While the game still launched with no smooth turning options for the aim controllers, Bethesda did get the hint. The developer is now apparently working on a patch that will provide players with a smooth turning option.
Is the Class Paying Attention?
The locomotion debate is one that has raged on in VR for some time now. Developers have worked hard at coming up with new ways to satisfy players, but only one truth stands. Players need options. Nearly every larger game that has supported one locomotion or look option at release, has had to patch in options down the road.
Bethesda, while arguably the largest example, is only the latest to realize this truth. With any luck, Bethesda’s decision to patch in the smooth turning option to its aim controllers will mark a change in the studios view of limiting player options. Hopefully others will take notice as well.
While no patch date has been officially announced yet, we suspect that it won’t be long. In the meantime, congratulations on having your voices heard and a job well done to Bethesda for listening to its players. With the success of Skyrim VR being as big as it is, it is no small tasking keeping that many players happy.