In just two weeks time you’ll be able to experience truly unique horror in the form of Stifled. This game has been racking up some anticipation for a while now and even made our 10 Great Upcoming Single Player Adventure VR Games list from earlier this year. That’s because Stifled doesn’t just immerse you in the game, which should already be scary enough, but your actual reality also influences it. It does this by taking every sound you make via the headset’s microphone and translating it into your sight in the game. Because much like echolocation you can only see as far as the sound you make will allow you. Quite the interesting concept for a platform where sight is its main selling point.
Gattai Games confirmed on the PlayStation Blog that Stifled is set to release for Playstation VR on October 31st. Just in time for Halloween too! The game will also release on HTC Vive and Oculus, though the release date is TBA. Oh, and it’s also available for non-VR play for those who just can’t handle the heat.
Check out the trailer below:
Set in a black world, the Stifled uses a very simple line drawn art style that belies the dangers that lurk within. Because just as much as sound helps you see and find objects that help you on your way, it’s also the bane of your existence in this game. For the enemies in this game can hear you too. Which adds another layer of realism in this game, because it’s one thing to keep quiet in a game, but it’s whole different matter to actually stop yourself from making any sound in real life. So, essentially, stifling yourself. I love the concept of having a very underused mechanic that helps you get through the game but is also a weakness that can be exploited if you’re not careful. It creates the illusion of true vulnerability.
The inspiration behind the game actually came from an animation of a blind girl, said Managing Director of Gattai Games, Justin Ng in a blog post. “ The team and I chanced upon an animation of a blind girl finding her way around the world using sound, with the visuals reflecting the mood she was in, an animation that served as a springboard for us develop a “sound-based” game.”
Stifled was actually known as Lurking at first, and released as a short game back in 2014, which went on to win multiple awards. The team then decided to turn it into a full-fledged title and started work on Stifled that year.
So if you’re looking for a uniquely horrific experience during this month of scares, that will actually play upon your fears, then look no further than Stifled.