By now, we’ve all been through so many wave shooters that the very term makes most people instantly move on to something else. But you would be remiss should you decide to skip Blasters Of The Universe from Secret Location.
This game has been in early access since July 2016 and its full release is finally upon us. Set to release for HTC Vive and Oculus Rift on Steam today, this 80’s themed wave shooter stands out above all the rest. This is easily one of the best wave shooters I’ve seen to date. The game is available now at a $14.99 price tag, though it is 15% off until September 7, putting it at $12.74. I gave Blasters Of The Universe a try using the Vive.
I have to say definitely one of the highlights of this game has to be the weapons. Or more precisely, how much customization options there are for the weapons. You can customize just about every part of your weapon in this game, from the actual frame of the gun, the type of ammo it shoots, to the barrel. There are so many options – and even more that unlock as you play through the game – that I couldn’t even get through all of the combinations in my playthrough.
Check out my gameplay video below:
The gameplay in Blasters Of The Universe is spread across two locations, with an evil wannabe at it core, called Alwyn – an insecure man-child who was once the undisputed king of the local arcade He keeps sending all his minions – or as he calls them, his children – against you inside a 80’s style virtual reality game of his own creation. This mode offers some hilariously funny moments since the antagonist keeps up a constant stream of mockery and smack talk throughout the game that almost had me smack talking right back. Then there’s also an endless mode for if you just want to see how many points you can rack up on the scoreboard. In both modes the gameplay is relatively the same, where you have to dodge a hail of bullets flying at you in different patterns by ducking, sidestepping, and maybe incorporating some matrix moves.
The right controller was used to control the gun and with the left, I could reload my ammo and bring up a shield. The game does have the option to switch those around, of course. Overall, I would say that the weapons’ handling was superb and I could really get invested into the fighting in Blasters Of The Universe. One thing I would maybe want added would be some haptic feedback on the ammo reloading and shield. A lot of the time I was too busy looking at where I was shooting to concentrate too much on correctly inserting the ammo. So some haptic feedback would be great in telling me if I’ve succeed or not. I also didn’t feel any feedback when a bullet would hit my shield, which diminished some of the immersion. Other than that the weapon handling was great.
I Pity The Fool Who Can’t Dodge These Bullets
While I would say that the main focus in Blasters Of The Universe are the weapons – I could see that the environments and enemies have been crafted with a lot of care as well. There were a lot of different enemies, all of whom had various bullet patterns and attack strategies for me to overcome. They weren’t predictable either, which meant I had to be very aware of my surroundings and pay close attention to each enemy at any given moment. It took some getting used to, and I died quite a few times before I started learning patterns and working out strategies and different weapon customizations that would work better in a given level. But the difficulty of the game increased exponentially so it kept me on my toes the whole time.
Secret Location really took the wave shooter genre and showed people just how good it can be with Blasters Of The Universe. Of course, it’s still a wave shooter and you’re only ever standing in one place with a gun and enemies surrounding you. But for what it is, it’s been well-made.
Title: Blasters Of The Universe
Genre: Wave Shooter
Developer: The Secret Location
Publisher: The Secret Location
Release Date: 31 August 2017