Castle Wars is a real-time strategy game in a fantasy setting created and published by Arrible for HTC Vive. In Castle Wars you get to stand beside the troops you send into battle as you’re sending them. So instead of just commanding the battlefield from above, you get to be part of the action.
The game is now available on Steam Early Access for HTC Vive at a $6.99 price tag.
Check out our gameplay video below:
Let’s Bash In Some Orc Heads
The game is quite easy to learn and I know that the studio describes it as an ‘easy to learn, hard to master title’ but I would say that it’s basically just easy to learn and easy to master. In Castle Wars you can choose between the single player campaign or online multiplayer and both offer a different type of experience even though the gameplay stays the same. I only tried out the single player campaign, but I imagine the multiplayer will give you a harder time than the single player because the AI in the game isn’t very hard to beat.
The goal of Castle wars is to keep sending your units onto the battlefield to meet the enemy head on. At some point either you or the other person/AI will start to overwhelm the other and storm their castle. The side whose castle is destroyed first loses. So that’s basically it. The campaign is then divided into 9 different ‘levels’ that take place in various fantasy locations like an orc arena or between two taverns in a village. Each level is a little bit different in terms of the areas you need to cover and the type of race you play with. I would say it took me about an hour and a half to get through all the levels in the campaign. But obviously, there’s a lot of replay value – in the multiplayer mode especially.
There are three types of races you can play with in the game – humans, orcs, and the undead. I would say the undead was my favorite race to play with, but that’s probably more for aesthetics reasons than because they are actually better to play with. The units and their prices to differ from one race to another, of course, but I couldn’t really find a big variation in terms of gameplay. The big brutes are stronger than the rest and the mages shoot spells. When I played the game I didn’t really need to employ much of a strategy other than spamming the enemy with whatever units I wanted to pick (or could afford at the time).
Nice Graphics, Okay Gameplay
When playing the game you get to teleport around the battlefield to wherever you like so you have full view of the whole fight. The user interface from which you pick and send units travels with you so you have full control over what’s going on the whole time. I think the teleportation works fine in this game and don’t really see the need for any other movement option.
As for the in-game graphics, while they are simple and what you would basically expect from a tower defense game in a fantasy setting, I still liked the overall look of the game. It feels very polished for an Early Access title. I just hope the developers polish the game – especially the AI – a bit more during the game’s time in EA.
So if you’re a fan of real-time strategy games then make sure to check this one out. Castle Wars is showing a lot of promise and could be a good game when it comes out of EA. I certainly enjoyed it, even if it was a little too easy to beat the enemy. But I can see this game getting a little stale after a while.
Title: Castle Wars
Genre: Action Strategy
Release Date: 31 May 2017