Sometimes you aren’t looking for an engaging story or memorable characters. Sometimes you’re just looking for a good fight. Cyber VR offers just this, with a focus on fast-paced gameplay and epic killing moves.
Set in the year of 2670, Cyber VR takes place in what seems to be either the earth or a strange planet where a company called Globatek has the monopoly on defensive technology. So apparently you and other hunters have been sent to retrieve some of this tech and now you not only have to face them but the defensive measures in place all over the facility as well. Cyber VR from DAR Studio is available on Steam Early Access for HTC Vive and Oculus Rift at a $14.99 price tag. I gave the game a try using the Vive and enjoyed the surprisingly well-polished environments and weapon mechanics, but was left feeling bereft of any sort of narrative or goal.
Check out my gameplay video below:
Cyber VR is one of the few VR games out there where you have a full character body, which makes sense in terms of the movement and shooting mechanics of the game. By swinging both hands downward quickly, you can lift up in the air in a high jump which adds both a tactical advantage – in terms of being able to get a bird’s-eye view of the battlefield – as well as a disadvantage – in terms of being a sitting duck. I think I deserve some sort of achievement for combining two avian-based idioms in one sentence.
Anyway, I really loved that I could jump into the air and get some perspective on the battlefield and my enemies. But it also left me somewhat vulnerable which means the jumping mechanic, while great, should be used tactfully. This adds a layer of strategy to the game. So the full body in VR has another purpose besides seeing where your enemies are. You also get points in Cyber VR based on where you shot your foe. So headshots would yield the most favorable results of course.
When it comes to the battles, these are fast paced due to the trackpad, and teleportation movement systems as well as the quick draw inventory menu. In its current EA form, the inventory only holds a knife, a gun, a rocket, and a hacking tool. It’s also the place where you can choose to switch to the teleportation option. Though I prefer trackpad so went with that during my playthrough, even though getting around in this game was a bit tricky for me. This movement mechanic, while much more freeing than many other titles out there, is hard to master – on the Vive at least. The trackpad sensitivity is so high that most of my time in the game took me concentrating on getting around the environment more than on the bullet blazing action itself.
I Can Change The Color Of My Suit. Yay!
Since the game is a bit lacking in multiplayer enemies right now (up to 8 players can join a match), I decided to try out the single-player mode instead. In this mode, you face off against bots instead of real people and have to do something. I say something because I wasn’t sure what my ‘goal’ was in this mode – kill all the bots or find and collect something inside the facility. Which means that I kept losing the rounds against the bots even though they weren’t all that hard to kill – except when they started ganging up on me.
Right now the gameplay in Cyber VR is very limited. There’s just one map and one type of enemy in the single-player mode at the moment which makes for pretty repetitive gameplay. Different maps and enemies would add some welcome variation. I think adding some more gameplay elements to the single-player mode like a capture-the-flag mode or different enemy AI would add a lot of value to the game. Sure it looks like the developers of Cyber VR want the multiplayer feature to be its main selling point, however, since the game doesn’t have such a large player base at the moment, most of the gameplay falls on the shoulders of the single-player mode. And since this mode doesn’t offer a lot of value in the way of gameplay, people aren’t going to come flocking to it. Meaning the player base isn’t likely to grow fast anytime soon.
I would also want to see some more weapons options. It’s cool that you can dual wield in the game, but some more weapon options or even just weapon customizations could really amp up the game. Another thing that felt missing is customization. Currently, it doesn’t look like you can upgrade your character, nor is there much customization beyond choosing the color of your suit. Which is quite a shame since the full body armor suits form a perfect platform for customization.
Overall, I found Cyber VR to be a very polished title and could see that the game could potentially be buckets of fun. For now, though, the game lacks content and players – which should become less of a problem as the title gets updated during its time in Early Access.
Title: Cyber VR
Genre: First Person Shooter
Developer: DAR Studio
Publisher: DAR Studio
Release Date: 31 August 2017