Team Superhot designer and creative director, Piotr Iwanicki, recently sat down with the folks over at Distructoid for a chat on evolution. Specifically, the next evolution of the wildly successful bullet time FPS game, Superhot VR. Now, before you blow a gasket and rush out to look for a launch trailer, keep in mind that this is just coffee talk and no actual game has been announced.
That said, we do get a glimpse at some of the thoughts rattling around behind the scenes. It would seem that the studio is branching out but VR design is still a large part of Iwanicki’s work. As many of you know, Superhot was not originally designed for VR, with Iwanicki even going so far as to describe the games graphics as being “hack together form a 2D game”. His thoughts on what it would take to make a sequel that feels like a natural evolution, are geared towards changing that.
The Tiny Moments
When you read the interview, it becomes very clear that Iwanicki recognizes the need for the VR experience to be designed from the ground up. Putting a player in an experience where the enemies move with intent and create “tiny moments” that feel natural is paramount. This is something that he feels is necessary in order to evolve Superhot VR.
The article goes on to discuss other areas of VR as well. When asked about the future of VR, Iwanicki has some thoughts that many of you would probably agree with. Addressing the issue of the entry hurdle to VR is one aspect that he would like to see changed. Iwanicki then goes on to express his fondness for the concept behind all of the standalone devices making their way onto the market.
If you would like to check out the full interview, be sure and head over to Destructoid and show Brett Makedonski some love. This was a fantastic interview and gives us a great look at some hot topics from the Superhot Teams perspective. Of course, should any Superhot VR news be announced, we will keep you informed.