Grab onto your pantaloons and start shootin em’ up in a wild frenzy of hailing bullets and exploding rockets. Yes, you heard me, rockets. Because this isn’t the boring old-timey cowboy story your great-grandad will tell you. No, in Guns’n’Stories: Bulletproof VR you’ll encounter the outrageous tale of a bounty hunter whose woman (and all the other women of Sintown) has been captured by a big baby-faced brute and his minions.
But that isn’t even where most of the hilarity comes from in this tale, which is told by an old drunk to his wide-eyed grandson. Because old grandpa has a knack for embellishment and the tales get even taller as he gets more inebriated from swigging down glass after glass of whiskey. It starts off pretty tame – with a showdown in the middle of town – then quickly paces into the realm of strange, with rocket launchers, miniguns, and ginormous brutes that look like they’re wearing football helmets.
Guns’n’Stories: Bulletproof VR is an Early Access title that will be releasing fully on Steam and the Oculus Store for HTC Vive and Oculus Rift on September 30th. I got to give the game a try using Vive and played through the first act in the game.
Check out my gameplay video below:
So I was immediately impressed with the overall visual quality of Guns’n’Stories: Bulletproof VR as well as some of the imaginative gameplay aspects. These include the way I could deflect bullets with my guns or shoot them down with my own. Which, while a complete flight of fantasy, added to the absurdly fantastical story that the old geezer was telling his grandson. Some of the things thrown into this story were just so silly, that I could almost see the old drunk explaining animatedly. Of course, I was acting out every single part of this tale and strangely enough, there was even some fourth wall breaking, with the grandpa telling me to watch my left or look out for something. Not sure if I liked that. But it was an interesting add-on to the story none the least.
The first act of the game that I checked out had three locations in total and a myriad of enemies. Some stood and fired bullets at me from afar, some threw bombs at me, while other brutes gave a dead run to come bonk me blue with what looked like drain pipes. Overall the quality of the fights were high and it kept me engaged right through with a constant change in pace, different weapons, and different settings. Guns’n’Stories: Bulletproof VR was also a lot more challenging than I had expected it to be due to the comical nature of the game. There were a couple of times where I missed death by a hair and I had to use some considerable dexterity and multitasking to keep the masses of enemies at bay.
When Will This End? My Arms Are Dead.
The waves in this title felt very long and since many gamers (me included) aren’t exactly used to that much physical exertion, it became hard to keep up with the hail of bullets after a while. Especially in the way of holding my arms up and shooting at things in the air or bending backward the whole time to avoid bullets. Though I guess frequent breaks should solve this problem, it would be pretty frustrating if you just want to keep playing. The enemies were pretty predictable and got a little monotonous after awhile as well. But since this is a wave shooter, I guess that’s to be somewhat expected.
Still, if you’re looking for some rootin tootin fun in the wild west then Guns’n’Stories: Bulletproof VR might just be the game for you. It has a lot of action, great storytelling, and a scoreboard to keep you coming back for more.