Vindicta is the debut VR title from Beirut-based indie studio, Game Cooks. The game is a first person shooter that makes use of stealth and the player’s dexterity for a very immersive VR experience.
Yeah, I know you’re tired of VR wave shooters, but this game really doesn’t fall into the same category as those that came before. I wouldn’t even really classify it as a wave shooter, because the enemies mostly aren’t coming to you. You’re the one sneaking around a large facility and they’re simply ‘standing guard’.
Vindicta arrives on Early Access on Steam for HTC Vive on June 20.
Check out the trailer below:
Become the Valorous Agent V and Vanquish these Virulent Robot Vermin
You play the protagonist, Agent V. In Vindicta you’re trying to infiltrate the facility of a guy named Urgen Brown (UB Industries) whose company is manufacturing an army of robots with which he wants to take over the world. You have someone from the agency as backup guiding you through the layers of the facility. She also helps you by hacking into the system to open doors and the like. In the beginning, there’s not much in the way of a story and it feels like you’re kind of just being thrown into the game, but as you progress through Vindicta more of the story begins to unfold with a pleasantly unexpected twist.
What made Vindicta really unique for me is the arm-swinging locomotion system it uses and how well that works into the overall flow of the game. They have two variations on the arm swinging locomotion – either you move in the direction of your head or in the direction you point your controller at. The studio also added trackpad locomotion as an option, but I definitely preferred the arm swinging, even if it was way more of a workout. Mainly because it allows for such a deeper feeling of immersion and freedom. It felt great sprinting forward while turning my head back to shoot at a wayward robot.
We also caught up with Game Cooks at E3 and got some more info on their debut title as well as future plans for the game. “We wanted to go for the arm swinging locomotion because not a lot of studios do that and we think it feels more natural. It also helps for immersion because you can pump your arms and run while shooting,” said Anthony Geara, the lead 3D Artist, and Animator for Vindicta.
Besides the locomotion options, it’s clear that the studio also tried to create an interactive environment, where you have to duck under pipes, move quickly through traps, and climb ropes and ladders in order to progress forward. At one point I even had to get on all fours and crawl through a vent!
Dubious AI and Exploding Bugs
Some of the robots move around in order to get into place, but then they stand still indefinitely, which helps to make them easier to shoot at, but it also seems like bad AI programming on UB Industries’ part. I’m not sure how these robots are going to take over the world. There are other bug-type robots, like robot spiders, these crazy beetle things that scurry up to you and explode acid – creating kamikaze style pandemonium, and flying robot wasps that shoot green muck into your eyes making it harder to see momentarily. While I don’t quite understand how the robot bugs fit into the scenario of an industry creating a robot army, they did bring a welcome change in pace.
There are other flying drones as well that shoot missiles at you and they are probably the most irritating thing in the game. Because they tend to multiply like bunnies, move around erratically, and are bloody hard to shoot down. But that also makes for a good, honest challenge, which I can’t complain about.
“We’ve put a lot of time into our weapons system, we’ve even gotten people from the army to test our guns so we can give a real feel to our guns. This means real recoil, the handling of the guns should feel real. There’s a really diverse arsenal of weapons you have at your disposal. I think everyone is just looking for cool guns to shoot with,” Geara continued. And the guns really do look cool, with colorful, but badass looking skins.
Vindicta has a short tutorial level and four full-length levels that promise around 6 to 8 hours of gameplay. Which is believable because finishing the tutorial and the first level took me about an hour. Vindicta is hands-down one of the most fun VR shooters I’ve had the pleasure of playing so far. Plus the game’s design is well done and it felt really polished for an Early Access title.
Geara said that they’re working on a multiplayer mode as well, which should be rolling out “soon”. Though it’s still early, so he couldn’t provide too much information on it yet. However, he did say they’re looking at a two team of four deathmatch type scenario. We also found out from Geara at that Vindicta will be coming to Oculus about a month after the Vive EA release. So Rift and Vive owners should be able to play cross-platform when the multiplayer mode arrives.
Vindicta will release on Steam on June 20 at $29.99 retail price. No news on a launch discount yet. We’ll keep you up to date on any further updates on Vindicta.