Yup guys, we have another VR FPS game incoming. Created by Shortfuse Studio, Neurowake is a team-based first-person shooter set to release for HTC Vive on Early Access on Steam later this month. In Neurowake you get to assume the role of one of five heroes. Each with their own unique set of weapons and skills.
As is pretty much standard in a team-based FPS, there are two opposing sides in Neurowake. The UWC and the resistance are at war after something called the Awakening brought chaos upon the world which brought forth a new global order. An order that brings with it new threats, obstacles, and allies. You get to choose which ideology you support and either become a loyal member of the UWC or stand with the resistance.
Check out the trailer below:
Neurowake currently offers three classic game modes, including Free-for-all, Team Deathmatch, and Siege mode. These modes all play out in 3 well-designed locations that span across an Amazonian jungle, dilapidated sewers under an abandoned train station, and a prison yard.
The five heroes called, Mamut, Ava, Ghost, Chasel and Siev respectively, all have augmented power that builds over time until you release it, after which it starts building again. From ‘x-vision’ (no it doesn’t give you the ability to see people’s underwear); to ‘ghost cloak’, which allows you to become temporarily invisible; to a creating a temporary barrier around yourself. Keep in mind that there is no single-player element to this game, so only buy it if you’re into multiplayer shooters.
Yes, It’s Teleportation But It’s Also Fun
Neurowake uses teleportation locomotion – but before you start complaining, hear me out. While I, like many others, prefer trackpad locomotion, teleportation does make sense in some instances. Especially in a fast-paced shooter where you could get dizzy reeeaaal quick. What Neurowake, like a couple of other shooters such as Doom and Sairento VR does is make use of teleportation in order to facilitate the fast gameplay while keeping comfort levels high. If teleportation is implemented well then it doesn’t need to be a problem.
So in Neurowake the developers implemented a chessboard-like grid where you can teleport from tile to tile. I was skeptical about this at first, however, the game left me pleasantly surprised at how well this system works. Though to be honest, I would still prefer trackpad or strafing locomotion. The teleportation in Neurowake gives you the ability to teleport one block in any direction. When you want to teleport, a grid of available blocks shows up around you and you can also teleport up or down if there are stairs, ladders or a ledge.
I was able to teleport as fast as I wanted to in the game but there is a fatigue system which means you get a little more tired every time you teleport. Luckily the fatigue also steadily increases over time, so I never felt like I was stuck in one place. Though I had to be strategic in my movements to make sure I didn’t get completely tired out. Gameplay in Neurowake is extremely fast paced though (depending on the people you play with as well I guess) so it’s a good idea to sharpen up your skills in the training mode the game offers.
Polished Environments In a Futuristic Setting
As for the environments, they were really well designed and offered a lot of things for me to take advantage of strategically, whether I chose to lay low as the sniper or run around as the guy with the shotguns. I had quite a blast (pun intended) trying to move around as quickly as possible while thinking of a strategy that would suit the character I was playing at the time, while also keeping track of where my opponents were and reloading my guns. The guns do automatically reload in Neurowake but you can reload them faster by simply holding them against your hip area.
Overall, I would say this is a very polished title already and I hope that they expand on it a lot more during their EA run. But I would definitely recommend it to anyone looking for a VR FPS game in a beautifully rendered futuristic setting. So make sure to check Neurowake out when it releases later this month.