With December 15th quickly approaching, the launch of the first VR-MMORPG is only weeks away. That means, there’s no better time than now to take a brief look at what life will be like in OrbusVR. Luckily, the developers provided us with a little sneak peek and we are going to bring you a little info to get you started off right.
Just like any MMO, you can expect a bit of a learning curve. You will need to discover all the talents and abilities that your new life has to offer. Fishing, crafting potions, casting spells, or just swinging a sword. Everything has its own nuances that must be understood before they can be mastered.
So It Begins
Let me just start this off by saying that this is a look at what the early access game has felt like from my experience. OrbusVR still has a ton of room to grow and, if the past has indicated anything, player feedback is going to shape that growth. This is not going to be an in-depth review, that comes later. For now, let’s just get you on your way.
After you create your character, a process that involves picking a name and some facial features, you will find yourself in the starting zone. Imagine that! It even has a wise old man that will show you how to equip and use your weapons. Read everything he says, including the little billboards. You are getting a crash course on three classes after all. Don’t cheat yourself!
The class system in OrbusVR is pretty much boiled down to what weapon you have equipped. Sword and shield is the warrior, rangers equip the bow and so on with each class leveling independently. So, a level 12 warrior that changes to ranger, will be a level 1 ranger until that class is leveled. Aside from that, you can pretty much change class any time you wish!
I Got My Sword, Now What?
Sounds simple, right? Heck no. Each class will take a fair amount of time to master. As an example, the warrior class has skills that are tied into how you strike your opponent with your sword. A strike to the left, then up, left to right will “Wound” your target, dealing more damage than a normal strike. This is just one of four such combinations you will need to memorize for your sword alone!
Each class has its own tricks and skills you will need to learn, but fret not. Your journal is your friend. Before you set out on your adventure, take some time to pull out your journal and read about your class skills as you practice on a training dummy. You can even have your journal float in the air next to you for easy reference. Knowing your motions and the effects of your ammo or skills, will make your first battles go a hell of a lot smoother.
Try as the old man in the starting zone might, he just can’t teach you everything. In addition to a deeper understanding of your skills, he also won’t teach you the dark arts. If casting fireballs and living deliciously is more your thing, you’re going to want to visit a little old witch in a cave. I won’t spoil the search for you, just pay attention to the old man’s words.
I Cast Fireball and Run
The Runemage class is a pretty unique take on casters. In place of a mana pool or any other resource, how much you can cast is only limited to your real life skill and memory. If you choose this path, be ready to practice as each spell requires you to trace a rune with your wand into the air. The stronger the spell, the more complex the rune, and the system is not very forgiving. With around sixteen different runes to master, you will have your work cut out for you.
Movement is another important part of combat. Trackpad locomotion works perfect for open world travel, but you can also teleport. While in combat, teleport becomes your best friend. You will need to avoid AOE and directional attacks and this is the fastest way to make that happen. It will also help ranged players get into better positions to maximize their damage. Just a heads up however, if you find yourself questioning if you can kill something, don’t attack it. Running away is not an option.
Bag of Holding
You will get a crash course on how to use your inventory at the start of the game. It is pretty simple, and feels perfectly natural to anyone who has ever played an RPG. The only issue that I came across was how to use items from you bag, as you cannot simply grab an item and use it. You actually need to equip the item to your belt and then use the item.
While that feels a little cumbersome, it does force you to stop and think about what items are more important to have on hand. Infact, OrbusVR will force you to stop and think quite a bit. From vague quest locations, to trial and error potion creation, this game has very little hand holding.
Long and Short
As I am sure you have guessed by now, this game has a large amount of stuff that could be covered. PVP, crafting, fishing, group dungeons, guilds and so on. While I could easily go into a full review, it is just too early, as I am sure that a lot will be changing in the first few weeks of early access. The basic information covered in this article is simply intended to give a first impression, and hopefully help you get your adventure started.
OrbusVR will not be for everyone. It is difficult in that it requires you to read, practice, and explore. You won’t always get the results you wanted and the fish don’t always bite, but it is fun if you’re up for a challenge. It has a large player base that is active and incredibly helpful and that is even before the Steam launch. Most importantly, it has developers that are willing to listen to what you have to say.
So, if this is your type of game, go check out the early access release on Steam. It will be available December 15th for $39.99, on the Rift, Vive, and Windows MR headsets. Give as much feedback as possible and tell everyone what you would like to see in the future of VR-MMORPGs.