We have a multitude of VR first person shooters out there, across multiple themes and many different playstyles. However, probably one of the most satisfying abilities that VR allows us to perform, that would be otherwise nearly impossible, is the ability to fly. So why not combine those two and have a party? Well, that’s just what Skyfront VR aims to do.
Skyfront VR is a multiplayer FPS set in an idyllic future. Around the world, cities of old have been raised to the skies and converted to zero-gravity battle arenas, where best warriors are teaming up to determine the ultimate champion. The game is currently available on Early Access on Steam for HTC Vive and Oculus Rift. The current asking price for Skyfront VR is $19.99.
I got to give the game a sporting try on Vive and my initial findings are that, while unlike many other VR games, Skyfront VR gives players a lot of freedom of movement, it still has a long development road ahead to become a competitive shooter title.
Check out the trailer below:
Skyfront VR takes place in the future – the year AD 2700 to be exact. In this future, the world has finally rebuilt from a massive war that almost ended humanity more than four hundred years ago. Now, however, the human race is thriving again and in order to preserve the memory of the violent past, a symbolic tournament has been created. Contestants from over the world compete in the Skyfront Tournament to become part of the Guardians – Keepers of the Peace. That’s what the description of the game says at least. Because at the moment the game doesn’t have anything resembling an introduction or storyline to speak of.
At the moment, the gameplay of Skyfront VR is very bare-bones, but surprisingly still very fun. The movement system, which basically feels like having a jetpack on, except you don’t. There are currently three guns available in the game, and one of them isn’t technically a gun but a gun-shaped jetpack that lets you move forward if you press the trigger button. It also has a grappling hook for when you need to get out of a spot quickly. Moving around in the game does take a moment to get used to though and it is a standing experience, so you might want to test your limits first.
The other two weapons include a rifle and a rocket launcher that has a bit of a homing ability. This ability doesn’t seem to be too overpowered though, it just helps a little in a situation where a lot of flying enemies are continually zipping around an arena. Just imagine a lot of Pharah’s from overwatch trying to get the drop on each other. There are a few helpful abilities as well though, such as a shock wave that you can send out around you, and a timed shield bubble.
No Time To Spectate
While zooming around the large buildings in the arenas I had little time to look around when I tried to hide from my foes. Skyfront VR currently offers two game modes which include deathmatch and team deathmatch. So some hiding is prudent sometimes. Respawns are also almost instant and random. Anyway, back to the arenas. They’re pretty cleverly designed and allow for lots of different close and far encounters across the spherical arena. There are two arenas at the moment, one Grecian-themed, and one Egyptian-themed. Both are visually pleasing but simple enough to not distract too much from the fast-paced gameplay. Though everything in the game, besides player’s bodies, looks extremely large.
Overall, the gameplay was quite fun when I got into it. There were some glitches, especially in the main menu, but otherwise the gameplay was smooth flying all the way. However, this game is a very basic shooter at the moment and I will definitely keep an eye out for what additions have been added for the full release. It is already very pleasant to the eye though, and visually better than many other FPS VR titles I’ve seen.
So if you’re looking for an insanely fun (and sometimes even funny) first person shooter where you get to be free as a bird then make sure to give Skyfront VR a try.