Even though the VR community is still comparably small to the general PC and console gaming community, virtual reality adoption is growing by the day. Even so we’ve already seen many great multiplayer games out there and more are on the horizon. Probably because a multiplayer game, especially an FPS, translates extremely well to the medium since it feels as if, instead of just reaction-time (amongst other things, let’s not get into it) being the main factor in winning, you really have to up your game and learn some new skills in VR. The latest VR FPS on the way is oVRShot – a fast-paced bow and arrow based shooter that pits you against other players in an arena.
oVRShot is set to release on Steam Early Access for HTC Vive, Oculus Rift, and Windows Mixed Reality on March 9th for $19.99. I got to give the game a run-through along with the team from Window Licker Games and while they did solidly beat me into the ground, my noob sensibilities quickly caught on and I even got a ‘pwn’ or two under my belt. Since just one hit means insta-death.
But even though it took a round or two to get used to, oVRShot ended up being a lot of fun. The game uses dash teleportation but offers a few locomotion options so you can customize the experience to suit your needs. Even so, the teleportation did feel a little inhibiting to me, considering the fast-paced gameplay. oVRShot offers quick 15 minute games in a 3v3 King of the Hill type mode that pits the two teams against each other from opposite points on the map. In the middle of the arena are two objectives that need to be captured by a team, and in the end, the team that keeps those points the longest wins.
The problem is, I often felt that the dash movement added to the difficulty of the game in what is probably an unplanned way. For example, at times I was too slow to get to my team-mates in time because the movement felt slow in proportion to the gameplay. Other times I would teleport into obstacles or find it hard to maneuver the arena in my haste to get to or away from the fray. Luckily the movement got less challenging after a couple of rounds of gameplay.
Check out the gameplay video below:
Something that adds a little flavor to the gameplay, is that the game has two classes that each person in the two teams can choose from. The offensive class adds some speciality arrows that includes a smoke bomb and a multiple arrow shot. The defensive class adds other special arrows that includes a shield shot. Both classes have the same bows and original arrows, and a shield that activates when you turn your arm to the side. Although, I found that there wasn’t an overly large difference between the two classes and they functioned pretty much the same for the most part. However, one well-placed shield shot or smoke bomb could make the difference between winning or losing the game. Especially when a round goes into overtime.
oVRShot’s overall concept is quite simple but once in VR things quickly take a chaotic turn since people are unpredictable and the small variety of specialty arrows adds to the fast-paced chaos. The game’s visual style is also pretty simple with a solid white base and neon accents in green, red, pink, and blue. Which makes it easy enough to spot your team members and the opposing team, especially when arrows start flying because they have a bit of a neon trail – a feature that I personally loved.
It’s Not Grandiose But It Is Fun
So while not overly complex or grandly original in its premise, oVRShot does offer a polished VR FPS experience that challenges you to perform but isn’t too taxing on your time or your feet with short rounds. The biggest issue that I have with it so far is that there’s no variation in game mode or environment. Meaning each round will have the same look and feel to it which could get stale after a while. Hopefully, that changes during the game’s EA run though.
That being said, oVRShot is the debut title from this team of developers and started out as a school project. So far it looks promising and polished, so I’m excited to see where their talents take them in the future.