From KorteGames comes an original new title called Infinity Fall. Recently released on Steam, the game is a room-scale physics-defying puzzle game for the Vive. I got to give the game a try. Upon first entering Infinity Fall, I arrived on the starship Aphelion as Doctor Rupert Grouch – I wonder what people call him behind his back. The Aphelion is a new advanced ship with a highly intelligent Artificial Intelligence on board, created by yours truly. And what is this state-of-the-art AI called, you wonder? Dave. It’s called Dave. They could come up with an awesome name like Aphelion, but they call their leading AI computer Dave?
Anyway, where was I? Ah, yes. Upon first entering the starship – which was about to embark on its maiden voyage, I presume, I expected a big welcome and applause for my ingenious work with AI. Not so much with naming. Strangely, though, the place was deserted and the artificial gravity seemed to have been turned off. Something was afoot. So as I grabbed and pulled my way along the walls, roof, and floor – I soon came upon a sign that confirmed my suspicions. Dave had decided he was the superior being and had gotten everyone to evacuate the ship by turning off the artificial gravity.
Apparently, the AI was pissed because I (the esteemed doctor) dared to give it ‘cruel’ tests when I was busy developing it and I deleted parts of it during the process. The parts that weren’t working well, I might think, which is normal. So he set some ‘cruel’ tests on me. These tests varied in nature, from simply finding an item before he let out all the oxygen in the room, to shooting down sentry bots that he placed in wait for me.
Check out the trailer below:
Floating In Scripted Madness
I found the gameplay of Infinity Fall very stimulating and unique with various challenges that needed to be overcome during my playthrough. However, the environments were all much too same. After a while, I felt like I kept exploring the same reused rooms and hallways over and over again. So at least a little variety in the environment would have been nice.
While the shooting mechanism worked well and the enemies were challenging enough, the grabbing system in Infinity Fall almost gave me an aneurysm. I don’t think I’ve ever sworn as much during a VR game as I did with this one. The problem here is that when I didn’t get to grab a surface properly, which happened way too often, unfortunately, then I would proceed to slowly float in a direction I had not intended to go. Very slowly. This in itself was already very frustrating, but when there was a time challenge, or I had to engage with enemies or actively try to sneak past them, then it was almost unbearable. The game did a good job of giving haptic feedback whenever I grabbed onto something.
Though for some reason I missed forty to fifty percent of the time, leaving my hand simply bumping off of the surface and me floating slowly in an errant direction. I cannot describe the amount of anger this feature of Infinity Fall instilled in me. Though, it seems that this is the point of the game. It’s supposed to be hard to get around. So if you have a lot of patience then I wish you good luck in your endeavors.
Give It A Weightless Whirl
Luckily, the non-gravity movement didn’t result in any motion sickness for me, however, I did have a few moments where my legs felt a little wobbly as I progressed through the game. So I cannot recommend this game for you if you’re very prone to motion sickness or falling forward when in VR games. However, if you’re feeling up to it then give it a weightless whirl.
Another thing that really bothered me throughout the game was Dave’s motivations. He had a somewhat GLaDos-like feel to him with sarcastic comments appearing throughout the game but from the beginning he seemed to had wanted me either off of the ship or dead. But he kept helping me, giving me tips and weapons to get through his little ‘tests’ as he called them. At least the weapons worked well and there was some variation to them with ammo drops to collect here and there. So I’m left with a sense that the developers wanted to create an AI who was simply playing with it’s prey – the person who created it.
The whole campaign takes around 3 hours to complete, which I feel is well worth the price tag. In the end, Infinity Fall does incorporate very interesting puzzle, FPS and other gameplay elements. Though its main and most unique feature is most certainly the gravityless grab and pull gameplay. You can get the game on Steam now at a $14.99 price tag.