When it comes to tackling the problem of motion sickness, the last thing you want to do is make a game that propels you at speeds upwards of 100 mph. But that’s exactly what Survios did and it was the best decision ever.
That wasn’t me being sarcastic. I’m talking about the Sprint Vector beta tests of course, which is currently ongoing. I tried the game using a Vive and decided to record my early findings here so you can get an idea of what Sprint Vector is like. The game is set to release on Steam for HTC Vive and Oculus Rift, as well as PSVR in Q1 of 2018, though no final release date has been set yet. Here are my first impressions of Sprint Vector in its current beta build.
Check out this really quick look at at the single-player gameplay:
Sprint Vector takes place within a game show where you have to compete on tracks with several other players in order to win the race, and gain notoriety and bragging rights. Right now there are three maps in the game and each offers something a little different – not just in terms of aesthetics but also in terms of gameplay. And Sprint Vector wins the proverbial race in both these aspects.
The visuals in this game are colorful and pleasing, with lots of detail on the characters themselves as well as the environment. The studio also did a great job with adding little animations while you’re running that really do justice to the feeling of gaining momentum very quickly. Plus this game is smoother than the balls of a bull’s statue. You would think that running, jumping and climbing at top speeds would feel choppy but it really doesn’t. It’s just so easy to gain momentum and keep going with the Fluid Locomotion System, and the euphoric feeling that goes with it is amazing.
What Is Motion Sickness?
During my playtest of the game, I felt absolutely no motion sickness. Okay sure, I don’t usually get sick when playing VR games but with this type of concept you would expect at least a little twinge. Nope. Nothing. Like I said – it’s so smooth you’ll feel like you’re almost really there gliding along. So Sprint Vector may be very fast, but it’s also very comfortable to play.
The maps in the game do a great job of making you choose between various ways of getting from point A to point B. There are usually multiple ways to go about things instead of just one linear track and some routes are more rewarding than others. Though they can be a lot more challenging too and I found myself stuck against obstacles on more than one occasion. Which brings me to my next point – this game is hard y’all. Not just because my arms were tired by the second race either. Though that certainly didn’t help.
No, Sprint Vector actually needs a lot of work to master and while there are beginner and even intermediate tutorials to help you get the gist of things, the only thing that will help you pass that finish line first is a combination of practice, skill, and fitness. Plus there’s a lot of replay value just in the different ways you can take on the race tracks on the maps as well. So if there’s one VR game that I would say deserves to be part of eSports, it’s this one.
The Sprint Vector Beta Is Showing Off The Goods – And It’s Really Good
Then there are the powerups. These are usually scattered throughout a race track and either helps you go faster or help you make your opponents slower. They pretty much do what they’re supposed to and never did I feel like they were overwhelming or overpowering. While the powerups were nice to have, it didn’t feel like they could change the outcome of the game too drastically. Sure, it sucks being sucked into a vortex and then teleported a few spaces back, but if you’re skilled enough then you won’t have much of a problem catching up again.
So the beta version of Sprint Vector is really showing off the huge amount of potential this game has. It’s very polished in terms of both visuals and gameplay, and has a unique concept that really works well for VR. I can’t wait to try the full version and see where the developers improved on it – even though there isn’t much improvement necessary by my estimations.