Rumors have been spreading for a while that Samsung is working on a new standalone headset. It differs from the Samsung Gear VR in the sense that it doesn’t require your overheating phone to function. Instead, it works on its own without any external input
So a company called Visual Camp from South Korea recently spilled the beans in a press release that their eye-tracking technology is being used in Samsung’s next-generation VR HMD called Exynos III. Now, no-one has really heard of the Exynos I or II, but presumably, they were prototypes that just never made it to the public eye. The Exynos III, however, looks to be far enough along that we now get to hear about it.
The Samsung Exynos VR III Boasts Eye- and Hand Tracking Tech
From the press release we gather that the new headset uses foveated rendering to track where a user is looking, much like the Fove. This helps on the hardware side because the device renders the best graphics according to where you’re looking – meaning it can save resources. According to The Verge, the Exynos II VR headset is capable of “powering dual “WQHD+” displays (2560 x 1440 or something close to that) at 90Hz, or one 4K display at 75Hz” through its 10nm system on chip (SoC). “The recent buyouts by Apple, Google, and Facebook of companies that possess eye-tracking technology show that this technology is receiving a great deal of interest within the VR industry. We, therefore, have high expectations for the future of Visual Camp, which has demonstrated its highly promising VR-related technology,” said Chief Executive Director of the Born2Global Centre, Kim Jong-kap.
Besides the eye-tracking tech, which is already a giant leap forward for mobile HMDs – and probably a feature most devices will have in the future – the Samsung Exynos VR III also boasts hand tracking, voice recognition, and facial expression recognition. Though nothing has been said yet about spatial motion tracking, which means the PC VR counterparts still have a leg-up on their mobile counterparts for now.
As for the Samsung Exynos VR III device itself – it looks pretty big and clunky at the moment. Which makes sense if you consider all the things they’re trying to add. Which means there’s still quite a ways to go before this thing is ready to be shipped to consumers.