Stuck on a strange planet, stripped of my power and chained to a piece of rock. This doesn’t look like the best way to start out an adventure. But soon I break free of my cavernous prison, this rock I’m on starts moving and suddenly I’m thrust into the wide open of an alien world. Strange creatures greeted me on this linear path – and yes I did have a little bit of a freak out in the beginning, see the gameplay video below for reference.
Check out our gameplay video below:
There’s a lot to be said for this game because Run of Mydan is such a unique title within the on-the-rails shooter genre. Never during my time in the game did my movement feel too inhibited, which is a really hard thing to accomplish with an on the rails shooter. However, I think the thing that stood out for me most is how the developers incorporated so many elements into the environment of the game, that it can feel overwhelming sometimes.
In the story mode, which offers both co-op and singleplayer gameplay, the puzzles, obstacles, and enemies all work together to turn the course over which I traveled into a chaotic mixture of movement, lights, and sounds. But that it’s necessarily a bad thing. While the gameplay in Run of Mydan could get quite chaotic at times, it also pushed me to do better, to move with more agility, and to concentrate more on the patterns of the puzzles and foes. In just the first level I had to do some parts over and over because I either struggled to figure out what to do or kept dying because the game is so challenging. The guys over at Virtew certainly don’t spoon feed their players. As I progressed through the levels of Run of Mydan, I got new weapons, like lightsaber-style spears. Some aspects of my character and the story were also revealed through memories. Which I appreciated since I didn’t have a clue as to what was going on in the beginning.
It’s Chaotic, It’s Challenging, It’s Run of Mydan
There are quite a few things to keep track of when playing Run of Mydan – and the game has a very steep learning curve. Even though I was stuck on this piece of rock that kept moving forward at a steady pace of its own volition, I could still dictate its movement to a degree.By pressing the grip buttons and pointing both controllers away from myself in a certain direction, the rock would then move in the opposite. Which took some getting used to in itself, but conjoined with the trigger which is used to generate an endless supply of the weapons in the game (the first of which are glowing white orbs that bounce off of walls and non-destructible objects), and the thumbpad which is used for the shields, this can sometimes lead to a lot of chaos.
I especially felt overwhelmed during the fights where there was a puzzle combination as well so I had to concentrate on shielding myself while shooting and moving the rock. It was a precarious game of balance and choosing the correct time to do something. Especially when I faced the bosses at each level. Still, I could only move so much.
The movement in the multiplayer mode is very different though. In multiplayer, you can fight in arenas against other players or just practice your skills against the AI. The movement in multiplayer mode is much less restrictive than in single-player since you can fly around the arena in any direction you want. However, during my playthrough of Run of Mydan, I wasn’t standing on anything but just hovering in the air. I don’t know if this was on purpose or a bug but it was very disconcerting. The more ‘free’ movement also took some getting used to as the stone doesn’t come to a complete standstill once I stop pointing in a direction.
Other Players Better Watch Out. Soon As I Master This Orb Throwing
Run of Mydan has a lobby system that I very much like, where you don’t actually wait in the lobby, but can just keep playing the game in single-player until there’s a game to join, or other players join your game and then it pulls you into the arena. So you never have to actually sit and wait for others in a boring lobby setting. Also, I haven’t really earned anything myself, yet, but the developers said that you will be able to customize your character by unlocking new armor parts and ornaments as you play through the game and arena matches.
The only gripe I really have with Run of Mydan is that the weaponry felt a little off – especially the glowing orbs. When I threw them, I would hit my target only about 1/10 times. However, I could just be terrible at aiming. Still, it took me so many tries to get past certain points in Run of Mydan, especially with the first boss, that I wished that there was a bit of an assist option at times. Even though I know the point of this game is to overcome the challenge. Other than that, I think this game is already very polished for an Early Access title and I wouldn’t want much to change. I liked the setting, the challenging gameplay, the fast-paced music and the theme.
So if you’re looking for an exciting new experience, then I would recommend you give Run of Mydan a try. The game offers an experience that gets your heart pumping as you fend off enemy attacks while dodging blades and trying to get in a few hits for good measure. I think, due to the high level of skill one can build in this game, Run of Mydan might just become one of the go-to VR sports titles in the future, if Virtew can get enough of a multiplayer base going.
Title: Run of Mydan
Release Date: 28 July 2017