The beta did do a great job at showing what makes Sprint Vector special while holding off on some of the features to keep the anticipation up for its release. Which Survios have announced will be much sooner than we had expected – next week in fact! Sprint Vector will release for HTC Vive and Oculus Rift on February 8th, meaning that you’re a week away from getting to experience what is, essentially, a mashup of Mario Kart and something like Mirrors Edge in VR. Well, Playstation VR players will have to wait just a little longer, until February 13th.
If you’re not familiar with the game, Sprint Vector makes use of a unique locomotion system that Survios calls ‘Fluid Locomotion’. It essentially means that you pump your arms like a runner to propel yourself forward. And in Sprint Vector ‘forward’ means propelling yourself onward at breakneck speeds. Not to mention adding some jumps, climbing, flying, and drifting into the mix. All at speeds that you’d think make you hurl but somehow it doesn’t. All this takes place in short (though it doesn’t feel like it during) races against 7 other AI or real-life opponents.
Then there are the power-ups and this is where the Mario Kart inspiration comes in. Sprint Vector has traps that you can use to slow your opponents down and speed boosts that you can use to get yourself ahead of the pack. All of this happens across various locations with funky looking alien characters in a simulated game show.
Survios also said that the PC VR version is getting a free launch pack featuring cosmetics for the characters that’s been styled after the upcoming 2018 Winter Olympics. So better get your sweatband and jogging pants ready for next week.