While we’ve seen quite a few big improvements and additions making their way to Oculus Home and Spaces this past year, Valve has been quietly working on SteamVR. While SteamVR Home isn’t necessary for you to access games and other experience through the Steam dashboard, it is a nice experience that immerses you in virtual reality even before you’ve made your way into the game of your choice. Plus, who doesn’t like to display their achievements as trophies on a virtual wall right?
Well, Valve has just expanded even further on their SteamVR Home hub through an update that’s probably already busy downloading on your Steam account. This update brings with it a couple of changes to SteamVR Home but mostly adds a new location and features. You can now roam about an entirely new space in the form of a supervillain’s lair, complete with secret rooms, hidden tunnels, and even an alligator or two. Plus, much like with many other locations available through SteamVR Home, there are some neat collectibles to find – this time from the iconic Team Fortress 2. Though you might want to enlist the help of a friend to find some of them.
Along with the new location, the Summit Pavilion where most of us hang out between games, have also gotten a bit of a facelift. You now have more rooms to customize and some new visual features to play around with, including a cozy fire and a majestic waterfall. Along with those additions, Valve has brought in asset packs. Asset packs allow creators to share their own creations, like models and textures with others who can then use these assets in their own maps.
Not only does these asset packs mean that creators will be able to create even better maps for players to hang out on, they also allow for shorter download times for maps that share asset packs. Because you won’t have to download that asset pack again.
Finally, Valve also implemented some small improvements and changes, including reorganizing and expanding on the big community wall. Personally, I’ve never found myself using the wall much, but I’m sure there are many of you who will enjoy the new changes. Let us know in the comments which features you would like to see implemented into SteamVR next.