The popular Oculus Rift title, SuperHot VR finally released on Steam for HTC Vive this weekend which had me pretty excited to try it out. And it was everything I expected, just not enough of it.
Created by SUPERHOT Team, the game is a spy shooter with sharply defined graphics and set missions. You probably know the premise of SuperHot VR already – to kill enemies who only move when you do. Because time is relevant to how fast you move.
Check out the short gameplay video we did below:
Throw Ninja Stars And Look Like a Badass While Doing It
In SuperHot VR you go up against bright red polygonal foes who are trying to kill you in various mission setups. These ‘missions’ all play out across various areas – like a mall, a rich guy’s house, and streets in a Chinatown-like urban area.
There are multiple tools you have at your disposal as well, not any high tech spy gear or anything, but simple guns, knives, throwing stars, wine bottles, and cameras. Oh and your good ol’ fists of course. It’s quite exhilarating to hear the clink of enemy shards as you rip them to pieces with your awesome fighting skills. There really wasn’t a moment I didn’t feel like a badass ninja – from the start of the tutorial to the last mission. SuperHot VR makes it possible to feel like a combination of Neo from The Matrix, and The Flash. Which is quite the achievement in my book. And others thought so too since the game has won more than a couple of awards already.
When it comes to the graphics – well, while they are stark and simple – they are very well done. The visual details of this game are really just there to help you focus on what’s important – killing red guys and looking cool while doing it. In a sense, SuperHot VR’s environments reminded me of the bright sharpness of the Mirror’s Edge games.
Plus, the game certainly does make you embrace a smooth, almost graceful way of moving about. But even though the graphics are so simple, Superhot VR is still very immersive and I almost even fell down at one point trying to duck and lean against a wall for cover. Okay, I did fall down.
Sure, SuperHot VR Is Awesome, But It Isn’t Perfect
I do have a couple of gripes with the game though. Firstly, like almost everyone else, I do wish the game was longer. But that’s only a part of it. While the ‘missions’ in SuperHot VR might be a short series of time-stopping thrills – they are just that. A series of thrilling ways to kill red polygonal men.
There seems to be no storyline here or if there is – it’s quite confusing. You’re just put in scenario after scenario where you get to find creative ways to dodge bullets and use black polygonal ash trays. I didn’t quite get what’s going on in SuperHot VR. Without giving away any spoilers here, the missions themselves seem to be part of a game that you play inside a VR headset (or something to that fashion). So it’s basically a VR game inside a VR game – crazy right!? But there has been a lot of speculation (warning: spoilers) about what exactly the ‘story’ in Superhot VR is. Right now, I’m not sure. But one thing I am certain of – I’m going back in again.
Another thing that bothered me was the physics in the game. Or rather, the lack of any physics that make sense. When killing enemies they would fly off into the air. Plus I don’t know if it was just my horrible throwing skills, or if the strange physics made those wine bottles fly in the opposite directions of where I had wanted them to go.
You can get SuperHot VR on Steam for HTC Vive and Oculus Rift for $24.99, but the game is 20% off until June 1.
Title: SuperHot VR
Genre: Action, Indie
Developer: SUPERHOT Team
Publisher: SUPERHOT Team
Release Date: 6 December 2016