Survios, the developers behind the popular VR title Raw Data, just announced that they’re working on a new game called Sprint Vector. They haven’t clarified which HMDs the game will support yet, but it looks like it’ll be just the Vive for now.
Sprint Vector is a multiplayer first-person VR racing game. But not of the car variety. In this game, you’ll be taking part in a foot-race on courses across various dimensions. There’s also a parkour-like element to the game. You can scale walls and dive off of giant towers at break-neck speeds. According to the developers, this game is designed to “challenge you both mentally and physically”.
The thing is, moving around in VR is already a major problem in the VR community – nevermind moving at 300mph. At that speed I can’t imagine not reaching for the bucket. But apparently, Survios has got everything figured out. They unveiled the game at the GDC this week and are letting people give it a test run. And from what I’ve seen of people playing the game – looks like we’re in for a real workout.
Before Survios started working on Sprint Vector, there weren’t really any locomotion options available to suit their purpose. But Survios knew that their main focus with Sprint Vector would be to create a game that’s intuitive, fun, and physically comfortable in virtual reality.
Now, as you might know, there are quite a few VR locomotion options out there, the primary one being teleportation since it has been proven to make people the least sick. But the problem with the teleportation mechanic is that it breaks the immersion. And it certainly won’t work well in a game like Sprint Vector. So the developers came up with their own mechanic.
They call the mechanic ‘Fluid Locomotion’ and it makes use of the way your arms swing naturally when moving. You’ll still be basically standing still when playing the game, but when you swing your arms back and forth while holding the controllers then you’ll move forward in the game.
“Survios is always creating unique solutions to tackle VR’s biggest challenges,” explained James Iliff, Survios’ Chief Creative Officer, and co-founder. “With Sprint Vector, we’ve taken one of the biggest challenges in VR right now—realistic motion—and created a smooth, intelligent locomotion system that not only feels comfortable but can also read the player’s intentions.”
Well, technically this type of locomotion isn’t new anymore – as it’s been used in a couple of games already. But I do think that it is the perfect movement option for this game. Sprint Vector allows for a fluid, natural movement when running or climbing. Plus great immersion that really makes you feel like you’re running at top speeds.
This doesn’t mean that Survios has given up on Raw Data, though. The developers are still hard at work on making the game even better. They recently released a major update and are expanding support to the Oculus as well. On the other hand no release date or pricing has been announced for Sprint Vector yet. But we’ll keep you posted.
In the meantime, better start working those arms in preparation.