We caught up with the guys from Survios, at their E3 booth where they are currently demoing Sprint Vector and Raw Data. Survios calls Sprint Vector an ‘adrenaline platformer’ because there’s “nothing quite like it. It gets your heart pounding, it gets you sweating and that adrenaline going,” said Andrew Abedian, lead designer on Sprint Vector.
They have the 1v1 multiplayer set up at their E3 booth, where you race head to head against other people. But the studio also has a 8 player mode in the works, which they’ve been testing at their offices and apparently it’s absolute chaos. The whole idea of Sprint Vector is that you’re on this intergalactic, crazy show called Sprint Vector and you’re racing against other people for your life.
Check out the E3 gameplay video from MasterGamingVR below:
Sprint Vector uses a fluid locomotion system that helps you go through the maps in the game at incredible speeds. You put your hand out, push down on the trigger and then release the trigger as you’re swinging your arm down. That propels you forward. You can still move around in all directions, but as you start going forward, the game biases you forward which makes it easier to sprint. “We call this collection of underlying helper systems ‘Intended Motion’. They’re all designed to make sure that regardless if you’re swinging your hands up and down, vertically, horizontally, doing a zigzag – it doesn’t matter – you sprint straight,” Abedian continued.
The reason Survios calls their movement system ‘fluid locomotion’ is because you fluidly transfer from sprinting to jumping, to flying, to climbing. The game will also let you drift tight corners. “Then we’re going to have this thing called the grip stream, which is basically a climbing ribbon in the air that moves you forward. I would say the closest thing like this is Bioshock Infinite’s air hooks. Imagine that but in VR. But they could start twisting so you could wall run too, it’s craziness” Abedian added eagerly.
New Add-Ons: Power Ups
The developers have also added items and power-ups to the game. By default, your can hand shoot out a glove blast that you can use to destroy or interact with the environment or to defend yourself. So if another player gets a power up, their glove ability will change to something else, like a slow mine (which slows other players in a radius), you can blow up that slow mine with your glove blast. The game has a Mario Kart type of setup where the more aggressive players in the front will get better power-ups than those at the back. The game also features multiple environments with multiple race courses. And these courses have multiple tiers of design. There are the base paths of course, but then there are also shortcuts and even ways to pass over entire sections.
Currently, the game is set to release on HTC Vive and the studio is aiming for a late 2017 release date. But Survios has assured us that they are platform agnostic so the game might be coming to all major headsets at some point. Sprint Vector is definitely for the adrenaline junkies out there. No news on the retail price yet.