Remember Killing Floor? That game was great for when you needed to wind down and go berzerk on waves of zombies with multiple guns and lots of ammo. That’s what VRZ: Torment reminds me of. Though it’s a strictly solitary experience, which allows for quite a few poop-in-your-pants scares.
You can get the Early Access version of VRZ: Torment on Steam for about $10 right now. It’s a pretty good deal since the game is still under heavy development. It’s available for both the Oculus Rift and HTC Vive.
Check out the game trailer below:
An Open Island..
Created by Storm Bringer Studios, from Georgia, VRZ:Torment is an open world style first person shooter/survival puzzle solving game. The game allows you to walk around and explore a creepy infested island full of zombies and ghosts freely. There are a couple of locomotion options available in the game. The point-and-click locomotion option is similar to the teleportation locomotion that many VR games use right now. But it’s different in the sense that you don’t teleport as much as glide in the direction you point to. In a sense this helps for immersion, as it feels more like walking, but it can also cause a lot of motion sickness. Plus some early access players have complained that this feels too slow – especially in a horror game where you’re expected to run for your life sometimes.
However, the developers also implemented normal teleport locomotion, trackpad locomotion and, ‘controller look’ – where instead of headset view, the rotation is determined by the left controller’s rotation. The option to choose between a standing and seated experience has also been programmed into the game.
The interesting thing is, though, there’s a fifth motion option available – well only to those lucky few who can afford it – which is the Virtuix Omni. The game was created specifically with Omni in mind and supports it naturally. This is because the developers have included a commercial license specifically for VR arcades that intend to use the game with an Omni.
..Full of Secrets
While not overly apparent when starting the game, there is a story behind VRZ:Torment. And, once again, I found myself comparing it somewhat with Killing Floor. Because in that game like in this one, the zombies were experiments by a firm at a secret facility. But in VRZ:Torment you’re one of these experiments as well.
In VRZ:Torment you, along with the other experiments are trapped on an island owned by The Far Watchers. And you’re dying, but you have machinery, called the Animus (Assassin’s Creed reference?) inside you keeping you alive – well that’s if the rest of the island doesn’t kill you. According to the developers, the story goes as follows; “They’ve created this hell to test you, their weapons, and all their other damnable creations. Their cameras both seen and unseen track your every movement throughout this swamped and accursed place, and their flitting shadows move just beyond the edge of your vision. They have given you a second life, and it is for you to find out how and why.”
Apparently, you have to flesh out the secrets of the island and try to find a way to escape.
I’m not sure whether it’s because of the Animus, but there’s also a voice in your head yelling catchphrases when you kill enemies and telling you about what’s going on. There are quests in the game, but it’s hard to figure out what to do at times. However, for an indie game, I really have to give chops to the developers hiring a great voice actor.
Rain Fire and Run
There are 7 types of enemies in the game, including; ordinary zombies, kamikaze bombers, crawlers (sounds familiar?), ghosts and, the Solomonari and their minions. Some of these are quite slow and stupid, while others really go at you. But honestly, the bomber-kamikaze zombies are the worst to me. They run at you, screeching, and if they get near you – they (obviously) explode. The bombers kind of made me think of the bloaters in you’d encounter in Killing Floor.
But there is also a multitude of weapons choices and ways to kill enemies in this game. You find weapons all over the island, stashed in places like containers and organs (of the pipe variety, of course). There are AKM 47’s, shotguns, rifles, revolvers, proxy mines, grenades, katana’s, bows and arrows and axes. But that’s only naming a few. And some of the enemies are killed with electricity as well, which you accomplish with the gun the guys from Storm Bringer Studios call ‘From-Tesla-With-Love’ – I’m sure you can guess what it does.Although, you can only get that specific weapon (and some others) as quest awards. So if you do decide to get this game, try and complete the quests that are there – the rewards definitely help a lot. And it’s likely that they’re planning on adding more.
There’s no official release date for the full title yet, but we’ll keep you posted.