In this corner: the titan that made VR a name in the industry, the pride and joy of Mark Zuckerberg, the first of his name: the OCULUS RIFT! In the opposite corner: The crown jewel of Sony, the PS4’s faithful companion, the living room slayer: PS VR! Now, boxing jokes aside, let’s talk about these two titans’ specs, pros, and cons to aid your choice about which one is the best fit for you and your gaming needs! We give you the battle of the decade! PS VR vs Oculus Rift.In this article, we will discuss 5 main points: system requirements, pricing, resolution and refresh rates, peripherals and software available. We believe that these are the main areas that will affect your experience and pocket. So without any more delay, here’s our PS VR vs Oculus Rift list:
a. PS VR: As part of Sony’s strategy to conquer the household virtual reality market, the PS VR pays homage to its name, because it actually needs a PlayStation 4 console to work. This means a pro and a con for the gaming community.
b. Oculus Rift: The official minimum requirements for the Oculus are in the range of a medium to high power PC gaming rig. The specs in the graphic department require a Nvidia GTX 960 or greater. On the processing side, we look at an Intel i3-6100 / AMD FX4350 or greater, at least 8GB+ RAM, 1 USB 3.0 port and 2 USB 2.0 ports.
The good: If you do have a PS4, which you most likely do – since it is the most profitable console of this generation – you can add the VR device at a very affordable price.
The bad: Else, you are left with a $299 minimum investment (for a PS4 slim) aside from the $399 PS VR charge and $399 if you want a premium VR experience with PS Pro.
All that basically describes a medium powered rig. And for the recommended settings sets the bar even higher. If you already have a gaming rig beefy enough to run Oculus, that is just perfect; if not, you’re left with an $700 – $800 investment at least, aside from the VR headset.
The good: along with your Oculus VR device, your powerful gaming PC will deliver the best frame rates and resolutions the gaming industry can offer.
The bad: It is pricey, and if you don’t have at least minimal technical PC knowledge, you will have to get a friend to build your PC for you or buy a pre-built one.
a. PS VR: This is a tricky one from Sony’s side, as they market the PS VR as a very affordable VR experience at $399, but, there is a trick to it. You need a PlayStation Camera to use the VR function, which you most likely don’t have and it is NOT included in the box.
The good: If you have the camera, congrats! You don’t need to spend any more pocket pennies to enjoy PS VR.
The bad: You don’t have a camera, worry not! $40 on Amazon will solve that. Also, since you already have your VR device, I bet you want a full immersion experience with motion control, right? Well, PS move is not included and a pair of those goes for $100.
b. Oculus Rift: Oculus is, somewhat, pretty straight forward with the pricing as it can totally work as is with what you paid. It even comes bundled with an Xbox One controller.
The good: Works right out of the box with no extra purchase needed, plus the Xbox One controller will work with the majority of regular PC games.
The bad: The Oculus Touch motion controller is not included here, that means a $200 additional investment for full VR immersion.
Resolution and Refresh Rate
a. PS VR: Sony planned to make VR affordable, and that means that PS VR is not the highest end VR headset, it means that it does the job very efficiently at the right price tag. To do that PS VR exports a 90 Hz – 120 Hz refresh rate and a 960 x 1080 per eye (single 1920×1080 screen) resolution.
The good: The resolution is ok; it gets the job done in a good quality standard and the 120 Hz refresh rate definitely makes the VR experience smoother and mostly dizziness free.
The bad: Even though the screen is a solid piece of tech, it is the lowest resolution available in a VR headset. It isn’t a huge difference, but it is certainly noticeable.
b. Oculus Rift: Oculus is designed for well-tuned gaming (the “PC master race”) users, and so, it exports a 90Hz refresh rate and a 1080 x 1200 per eye (two screens, combined 2160 x 1200) resolution.
The good: There is saying that two is better than one in most of the cases. This is one of those cases. Two screens at a high resolution gives Oculus the edge in this area, rendering VR worlds with higher quality textures.
The bad: Refresh rate is set to 90Hz as a max, it will certainly not cause dizziness but 120Hz would have been welcome. That aside, detail over refresh rate is something you should consider.
a. PS VR: Leaving the PS Camera outside of the equation, you have the chance to use your loyal Dualshock4 as input device, which also has some basic motion capabilities, and also (for some extra cash) you can use PS Move as a reliable full motion capture controller.
The good: If you have PS VR, you definitely have a Dualshock 4, meaning that you have at least some motion experience right from the start. PS Move is very reliable as a motion capture device and for early adopters in PS3 it is very familiar and chances are that you already have one. In addition to that it is cheap in comparison to other motion controllers.
The bad: You have to buy a camera as an obligated peripheral.
b. Oculus Rift: The Oculus touch is a very immersive piece of hardware. It was truthfully designed for VR usage and nothing else.
The good: Oculus touch has been regarded as an awesome input device for rich and deep exploration in VR worlds.
The bad: The pricing can be cost prohibitive at a $200 price tag and the Xbox One controller has no motion capabilities at all.
a. PS VR: Many developers have already jumped into the PS VR hype. Sony has not been easy on the industry and has found any opportunity possible to shove us onto the VR train.
The good: There are many promises already here like Eve: Valkyrie and Driveclub VR and many more on the way, like Final Fantasy XV VR Experience and Resident Evil Biohazard.
The bad: It’s still a new platform and there is much to see on how the software develops in the upcoming years.
b. Oculus Rift: There is a vast catalog on Steam with upcoming titles in the works. It has proven that it’s here to stay. And that statement is backed by many independent developers.
The good: We already have a good sized VR library of great games like Minecraft and The Climb, and promise of more AAA titles like Lone Echo from Ready at Dawn and Robo Recall from Epic Games.
The bad: You miss out on some exclusives from some developers that choose to work on console platforms only like FFXV and Resident Evil.
So… the winner of this battle is: JOOOOOHHHHNNNN CEEEENNAAAAAA!!!!!! Now, John Cena jokes aside, there is actually no winner in this fight. This comparison is really there to pinpoint what is suitable for everyone’s individual needs. Every VR platform has its pros and cons, but surely with the current hardware we have and your available budget, you will find what better fulfills your gaming needs.