Being a giant robot with the ability to destroy a city at will, without any remorse, is one of the many great things that has been made a possibility through virtual reality.
And certainly, the prospect to experience this first-hand through Luden.io’s VRobot made me excited – at first. When I entered the game, though, I was a little disappointed with the simple environments and even simpler gameplay mechanics. This isn’t a review of VRobot’s main campaign which released on Steam Early Access for Vive and Rift last year, but rather it’s newly released PvP mode, which is currently still in an early Alpha stage.
So after the developers let us know about their game’s new PvP mode, David and I decided to check it out.
Take a look at my gameplay video:
As you’ll see from the video above, the VRobot PvP mode is a very simplistic deathmatch experience at the moment. Each player only has one gun and a hand with which to enact utter chaos upon a nameless little city surrounded by the sea. Unfortunately, though, it was quite hard to move around on the island. I tried the game using a Vive and currently only smooth locomotion is available in VRobot, but for some reason the movement is inverted. So if I glided my thumb over the trackpad to go forward I would end up going back. This could simply be a result of the game still being in Alpha and David, who played on the Rift reported no such issues.
Even so, most of the time we ended up accidentally killing ourselves by running over the side of the small island rather than having actually killed each other. The rounds work pretty simply and force you to face each other across a skyline of high rises as the timer ticks away. The person with the highest killstreak (accidental deaths included) wins. Pair that with a very simple shooting mechanism with a huge revolver, and generic but colorful buildings that crumble into big pieces when you walk into them, and VRobot gives off an overall impression of being very… well… simplistic.
A Little More Detail
Sure, the game still offers some fun – especially when you’re goofing off and using buildings as baseball bats or shields. But I could think of a lot of other VR PvP shooters out there that offer much more stimulating experiences. Plus once we had done enough damage to the surroundings, it was rather hard to move around amongst all the rubble. Sure, this mode is still early in development and I’m sure we’ll see many improvements before it gets fully released. But for now, the concept seems barebones and stale.
So until Luden.io breathes some fresh air into this project, it’s going to get lost amongst the other humdrum VR titles out there that take a basic concept like a PvP shooter and never take that extra step to inject a spark of innovation into it.