When I reviewed The Wizards from Carbon Studio a while back, I loved the core theme and mechanics of the game but felt severely inhibited by the fixed teleportation system. I wasn’t the only one to complain about this and it seems the studio listened. Now, being added by way of an update that is set to release for The Wizards today, the game is getting both free movement and free teleportation.
Released about six weeks ago, this spell-casting adventure game lets you perform various spells through gestures in the air, while traveling through the land, fighting off the orcs and goblins scourge. “The Wizards is, in its essence, a wave shooter. But there’s a bit more to it than simply killing orcs and taking names. Though the orcs do form a large part of the game, it balances out the wave shooter mechanics with some exploration, discovery, and a mysterious world full of lore and mythical creatures,” I said in my review of The Wizards.
However, being in early access, the game had some issues and lost some traction due to its limited movement options. “We’ve strongly underestimated how common is the need for free movement among VR community. It turned out that more and more players get their “VR legs,” which makes them find free movement as the most convenient and immersive method of locomotion. Our players asked for free locomotion and they were totally right about it – thanks to this feature The Wizards delivers a strong feeling of exploration and is more fun to play,” said Manager at Carbon Studio, Pawel Gajda in a statement.
Take a look of this new trailer showing off the added movement options:
Along with the new locomotion update, the game is also getting some more content as well, which will add incentive for players to move around the environment. Carbon Studio redesigned all of the levels in the game and added features such as hidden paths, various item pickups, and new encounters with enemies. If you haven’t tried The Wizards yet and the new locomotion options are enough to convince you, then make sure to head over to the game’s Steam store page where it will have a 15% discount, pricing it at $16.99 for a limited time from today.
It’s quite interesting to see just how big an influence movement can have on the reception of a VR game. But it also makes sense – since movement forms such an integral part of the new gaming platform. Do you have a preferential way to get around in VR? Let us know in the comments!