We’ve seen a few team-based tactical shooters released for VR over the last couple of years. Some of the most recognizable titles include Onward and Firewall Zero Hour. But we haven’t really seen many games yet where the focus is heavily placed on putting together a team with different abilities and having them use their specific skillsets to help the group get ahead. A while back got to try out the upcoming shooter Evasion, which is one upcoming title for HTC Vive and Oculus Rift that lets you choose between different characters and fight in a team against robots. But even though the game looks amazing, there weren’t all that many characters to choose from when loading out to battle.
Zero Killed by developer Ignibit is another upcoming title that’s taking aim for the tactical team-based players and will be providing large maps where two teams of four players will battle it out for victory across 4 game modes, including Data Steal, Domination, Hunt, and Tournament. What was surprising about this game, though, is the amount of specialization it went into with its characters. There are 10 completely different characters to choose from, all with unique gadgets, equipment, perks, and personalities.
“Imagine a mix of Rainbow Six Siege’s tactical gameplay, Counter-Strike’s engaging PvP multiplayer, and SWAT 4’s rich choice of equipment and gadgets. Add a dash of sci-fi to it and you’ll get what Zero Killed is all about,” Ignibit said in a press statement.
Realism seems to be a core element to Zero Killed. Because the game also focuses on realistic interactions between you and your teammates and the environment. The environment is destructible so you can blast, smash, and shoot your way through any obstacles your enemies might be hiding behind, and should you run out of ammo – then just let your bud toss you a spare magazine. The weapons themselves also imitate realistic behavior including recoil, damage model, and obstacle penetration. All weapons are enhanced with easy to use in VR holographic and laser sights.
Sprinting Across a Wasteland
The game doesn’t make use of teleportation, but a different locomotion system that will allow you to sprint and climb around the map, comfortably. The studio hasn’t revealed what this locomotion system might be, yet, but had the following to say: “Our motion sickness free technology will allow you to fully immerse yourself in the game world, without the risk of your enemy teleporting out of nowhere and attacking you from behind”. Guess we’ll just have to wait and see what that’s all about when the game nears its release.
Zero Killed takes place in an industrial wasteland after a new superconductive element called Perunium was discovered and big corporations went to mine as much of it as they could. Of course, all that mining also led to a lot of pollution. So once the ruling powers were done and forbade further Perunium acquisition, every citizen was evacuated from the area and the land was declared neutral and left ruined. Of course, it didn’t take long for the first illegal miners to appear – and it took even less time for a quiet war between the main economic powers to start.
Check out the trailer below:
“Nothing was going on there according to the news – no bloodshed, and only a couple of random punks breaking the “keep away” order. Journalists belittled the whole thing, reporting zero killed,” said a press statement released by the studio. I’m not entirely sure why journalists would report on a non-story with statements like “zero killed” but I guess we’re just going with it at this point. Because the remaining scavengers in the area (who you will be a part of in the game) have started calling themselves “Zeros”.
If you’re into VR shooters and this sounds like something you might like, then make sure to keep a lookout for Zero Killed. The game is set to release this September for HTC Vive and Oculus Rift on Steam, with a PlayStation VR release coming soon after.