Isn’t teamwork the best? No, I guess most of you will vehemently disagree. However, in Gunheart – a space themed co-op shooter from developers behind titles like Gears of War and Halo – teamwork is best. If you want to survive, earn some cash, and develop cool new abilities – that is.
In Gunheart you play the role of a robotic space hunter who is out to earn glory, and most important of all, a ton of money. The game takes place in various alien worlds with a futuristic bar acting as the lobby. In this bar, you get to meet and hang out with other players before you jump into your next bounty hunt together. Gunheart, from Drifter Entertainment, has been released on Early Access on Steam for HTC Vive and Oculus rift at a $34.99 price tag.
Check out the trailer below:
Work Together and Be Rewarded
Blasting away at aliens on the edge of the galaxy sounds fun enough (if a little, been there done that) but what Gunheart is really about is how well you work as part of a team. Because the rewards, like new abilities and upgrades, are given to those who form a well-oiled machine of a team. Besides the abilities and upgrades you get in the game, there’s also an array of futuristic weapons you get to choose from. Plus earning more money means you get to buy even cooler weapons. The only concerning thing is that you keep your upgrades and weapons when playing the PvP mode (which is still in its early phase) and there’s no player ranking system which means that you could go up against people who have much better equipment and more experience than you.
Besides weapons there’s also the multi-tool. It’s not a weapon exactly since you use it to pick things up in the game, however you could just as well pick up an enemy and bash him against another one, effectively turning it into a weapon.
It Will Be a Little Different Every Time You Play
Every level over the three locations currently available in Gunheart feels a little different due to what the developers are calling ‘remixing’ – which involves procedurally generated content so that the loot and environments never feel exactly the same. This also counts for the enemies who will spawn at different places and in different numbers every time during the kilometer (that’s 0,6 miles for our American friends) long levels in the game.
Another thing that affects the number of enemies is the number of players in your party. You’ll be able to drop into other player’s games at will or start your own match and have others join you and the amount of enemies in the level will automatically adjust for that. Right now you either have to create a group, join a random match or wait for people to join your match but luckily Gunheart supports cross-platform play.
Judging from the trailer, Gunheart looks like it needs some polish. But the weapons and upgrades systems are already very fleshed out and the environments show a lot of promise. As for locomotion, this game offers a couple of options, including teleportation, strafing, and you can play room scale, standing, or seated.
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