PSVR Adventure Golem Gets Delayed Again, Indefinitely

Golem is a PSVR exclusive adventure that lets you take control of a powerful golem via a bedridden teenage girl who has the power to jump into vessels of various sizes. The game was first announced by Highwire Games at Sony’s PlayStation Experience back in 2015. After that, things got relatively quiet until the studio announced at Sony’s PSX event last year that Golem will release on March 13th, 2018, after having been delayed once before.

However, now the studio announced on their website that the game will be delayed again, and this time it will be indefinitely. No specific reason has been given for the delay, but the developers did say that they don’t expect a long delay, which is a silver lining at least. We might even still see the game release later this year. The developers had the following to say about them “still chiseling” away at the game:

“We have some good news and some bad news.

The bad news is… we’re going to delay Golem a bit longer. There’s no single reason for the delay, just a few small things that taken together make it the right thing for the game and for Highwire. We want to release a polished VR experience that we are proud of — there’s still some tuning and optimization to be done — and we’re too old for another insane death-crunch.

The good news is… we’re going to delay Golem a bit longer. The game is still coming out soon and we don’t expect the delay to be very long. In the meantime, go listen to Marty’s fantastic prequel album “Echoes of the First Dreamer” or play through Moss again. We’ll let you know when we have a new date.”

Just A Little More Time

The insane death-crunch mentioned above is the developers referring to the extremely stressful development crunch they had back when they made Bungie’s Halo 2 in 20014.

So I guess for now all we can do is sit back and wait for Highwire Games to be done with Golem when they’re done. Which isn’t a terrible thing, really since waiting for a good game is better than having a bad one earlier and all that. Plus, I’m willing to bet that the poor reception Bravo Team is currently receiving after its release for PSVR yesterday was also a factor in their decision to delay Golem once again.

This is legacy content from the old vrthegamers.com. All rights reserved.

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