Your VR MMORPG Journey Begins with OrbusVR

We have some great news for VR gamers that enjoy the MMORPG genre. That void that has been looming in your libraries is about to finally, be filled. OrbusVR, the first fully realized VR-MMORPG launches into early access this December.

The first of its kind VR game is coming to the Rift, Vive, and Windows MR headsets through Steam on December 15th. That means it’s time to wave goodbye to your reality and start thinking about what class you’re going to roll as for the next month of your life.

The Long Road Ahead

Okay, so it might not be the next month of your life. But, with over 20 hours of core content on top of a sizable number of other features, OrbusVR is not light in the entertainment department. Everything from fishing and alchemy, to dungeons and world exploration, all backed by a dedicated development team.

The early access launch comes after several player-backed testing phases, including a few open beta weekends. We had a chance to test out OrbusVR before the latest graphical overhaul and the gameplay felt as natural as any MMO in the past. You, in the open world, running into other players and teaming up to kill a ton of monsters. In short, it felt right.

That is where the similarities end as Ad Alternum, the creators of OrbusVR, have made full use of room scale and VR motion controllers. Room scale is integrated into the game’s combat so you have to keep on your toes during the fights if you want to avoid attacks. The motion controls are utilized differently for each of the four playable classes. The Runmage class even requires players to use their wands to make runes in the air in order to cast spells.

A New Path

Not everything will be available during the early access however. The developers have stated that they want to save some of the content for launch. You will be able to level from 1 to 20 and enjoy most of what the game has to offer, but more importantly, you will be able to provide feedback that will shape the future of this game.

Unfortunately, we do not have a price yet, but we do know that the game will not require a monthly subscription fee. That has got us thinking. What would you pay to take part in the first VR-MMORPG and what are your major concerns for this new VR genre?

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